
Marketing leader transforming go-to-market strategy into an immersive, world-building craft.

PAST WORK




Marketing leader transforming go-to-market strategy into an immersive, world-building craft.




As a marketer, I think in environments, not campaigns. I design strategies that feel alive — where every product, message, and touchpoint connects like the lore of a larger universe.
This philosophy stems from my lifelong hobby of designing my own video game narratives: stories filled with characters, histories, and hidden corners of meaning. The same curiosity that drives players to explore is what keeps customers engaged.
Today, I bring this craft to brands and organizations ready to grow with purpose — turning products people use into worlds people love.